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South Korean artificial intelligence company Pintel Co., Ltd. launches new UK office in Liverpool

Intelligent video analysis company Pintel Co., Ltd. has recently expanded their South Korean business internationally – with Liverpool as their first UK location. They consolidated the move with a week-long visit to the region and met with their Liverpool-based R&D partners CGA Simulation.

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UK-South Korea Collaborative R&D to trial new artificial intelligence system to better detect road traffic accidents and optimise transport networks

CGA Simulation, a Liverpool-based SME that specialises in digital twins for Smart City applications, is set to carry out a 3-year Innovate UK-funded ‘Virtual Cities and Autonomous Learning’ project with South Korean artificial intelligence (AI) company Pintel Co. Ltd.

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Liverpool 5G wins ‘5G Innovation of the Year’ Award

The Liverpool 5G planning tool has been crowned ‘5G Innovation of the Year’ at the DigiLeaders100 Awards, 2021.

The prestigious awards ceremony took place at London’s famous Aqua Shard building, on the evening of 11th November.
‘5G Innovation’ is a special category introduced by DigiLeaders to demonstrate the amazing projects happening in a new area of digital transformation.

Liverpool 5G faced stiff competition from final seven nominees included Connected Cowes, The Live + Wild Project, and Zeetta Netsplicer – a multi-domain orchestrator for private mobile networks.

Anne Williams from Liverpool City Council and Jen Laing (Lead Programmer on Planning Tool) from CGA Simulation collecting their award.


The Liverpool 5G Network Planning Tool, has been created by Liverpool 5G partners, CGA Simulation, and uses ‘digital twin technology, artificial intelligence, and gaming visualisation to create a 3D copy of an urban or rural area – in the case of Liverpool 5G, Kensington in Liverpool. The tool enabling those planning a 5G network to accurately plot line-of-sight for 5G nodes. The tool created by CGA is an integrated technology that also allows planners to map and model other technologies like community LoRaWan, roaming radio technology , council fibre, alongside the position of lamp posts and trees. 

The 5G planning tool greatly reduces the manual workload and resources required to plan a 5G network, as planners can work online first rather than walking an area to map potential obstacles like trees. This reduces time and costs. The tool can also be used to generate valuable outputs like installation instructions and a bespoke google map.


It has been a week of wins for Liverpool 5G who also took home the ‘Connecting People Award’ at the Cambridge Wireless technology awards. They received the award in recognition of their work connecting digitally deprived communities in Kensington, Liverpool, giving them equal access to life changing health and social care technologies.

CGA Simulation’s Network Planning Tool has been nominated for the ‘5G Innovation of the Year’ Award at the DigiLeaders100 Awards.

The Liverpool 5G project has been nominated for the ‘5G Innovation of the Year’ Award at the DigiLeaders100 Awards.

Each year, DigiLeaders100 introduces a category designed to demonstrate the amazing projects happening in a new area of digital transformation. This year, that category is 5G Innovation, defined as a project, programme or initiative that demonstrates the wide possibilities and opportunities presented by 5G across all sectors.

The Liverpool 5G network’s Planning Tool, created by partners CGA Simulation, was nominated alongside six other projects, including 5G Rural Dorset & the Eden Universe.

The Planning Tool uses ‘digital twin’ technology, artificial intelligence, and gaming visualisation to create a 3D copy of the project area in Kensington & Fairfield, Liverpool, incorporating local Ordnance Survey/Office National Stats data. This enables those planning a 5G network to work offline first to accurately plot line-of-sight for 5G receivers, assessing the environment, and working around obstacles like trees or high buildings. This reduces the manual workload and resources required to plan a 5G network, significantly reducing costs and time required.  

The winner of this award will be announced at a ceremony on 11th November 2021.

Technology and gaming could help children feel less anxious after a year of ‘Blue Mondays’

18th January, Blue Monday, is supposedly the most depressing day of the year. The riot of Christmas decorations has gone, your bank account is jaded, and dark evenings begin shortly after breakfast. 

You’d be forgiven for thinking the whole of 2020 was a Blue Monday and 2021’s not been much fun so far. The third lockdown began as we pulled the last cracker, Covid19 infections continue to rise and many struggle to teach their children, stave off loneliness, and pay their bills.

Lockdowns have highlighted how these struggles are most keenly felt where there are societal inequalities. We’ve seen the digital divide impact negatively on home schooling; when families don’t own laptops or have affordable, reliable internet it’s very hard to home school. 

Many children found the changes to their lives difficult and evidence suggests anxiety in children rose in 2020. The NHS says one in six (16%) 5-16 year olds reportedly had a mental disorder in 2020, up from one in nine in 2017. https://digital.nhs.uk/data-and-information/publications/statistical/mental-health-of-children-and-young-people-in-england/2020-wave-1-follow-up 

But technology can help children feel less anxious – if provision is equal to all. Liverpool 5G Create, a health, social care and education project based in and around Kensington, Liverpool, (funded by the Government’s Department for Digital, Culture, Media and Sport) has worked hard to reduce the digital divide in Liverpool. The team created an independent 5G network, using UK designed hardware, that supports health, social care and education technologies for people taking part in the project. 

The technologies trialed during the project included Push-to-Talk, which connects people feeling isolated for a cost-free chat, sensors that detect when an older person falls and needs help, and a bingo and gaming app used by residents at a care home. 

In spring 2021 Liverpool games studio, CGA Studios, will bring Chill Panda to the project helping children feeling anxious/isolated learn to manage their feelings and learn new coping strategies. 

Originally designed by the games studio as a mobile app, the game for children under eight was launched on Nintendo Switch before Christmas. Chill Panda lives on his beautiful, blossom filled island, riding around on his scooter, meeting friends like Wise Panda and Sporty Panda, making sandcastles, building and farming. 

Panda helps children recognise and manage feelings of anxiety, whilst playing the game, by teaching them breathing exercises, yoga, and distraction puzzles and activities. Surveys and parent/teacher interviews will be used to measure improvement in two key areas: knowledge and understanding of anxiety. CGA expect children to show a 10 – 15% improvement in both. 

The game was co-created with child psychologist, Dr Caroline Belcher, also a director of the games company, who says: “After working with anxious children in my job I noticed there were lots of games/apps aimed at anxious adults but nothing similar for children. 

“Children nowadays relate to and learn well through gaming. Exciting games like Chill Panda enable children to learn coping mechanisms whilst having fun. Families can play the game together so that parents learn more about how their children are feeling in a non-pressurised way.” 

For the Liverpool 5G Create project, Chill Panda will be linked to wearable devices enabling children at schools in Liverpool to learn how anxiety affects their heart rate and how to manage this.

The Liverpool 5G network is provided free to the communities using the wearables, which means all the children at participating schools can take part – whether they have reliable home wifi or not. The low latency nature of the 5G technology means any data or downloads needed for the app will be properly and speedily supported, whilst AI driven recommendations in the app need 5G technology to work. 

Wilfie, aged six, had this to say about playing the game: “I enjoy playing Chill Panda because it’s fun but it also makes me feel calm. Feeling calmer makes me feel happy.”   

Hopefully 2021 will turn out to be slightly less stressful for children than 2020 and ‘technology for good’ will have a role to play in making that a reality.

By Jaine Pickering, CGA Studios/Liverpool 5G Create