The ultimate learner driver experience!
Practice your practical driving in realistic environments based on real UK locations. Virtual Driving School (VDS), part of our ALEAD project, is a digital learning environment that provides Autonomous Vehicle technology a virtual space, saving money and time for the companies developing those systems and enabling them to create safer technologies. CGA has created visually rich and functional models of UK road and traffic systems and virtual sensor models for use within Connected Autonomous Vehicle (CCAV) development and trialing.
Be aware of the international traffic rules, consider speed limits and stay aware of other drivers to gain maximum points! Manage routes through busy cities with huge traffic volume and deal with the difficult lighting conditions of night-time driving. More than 30 Levels with a wide variety of challenging scenarios require precision and concentration.
- Tutorial Mode
- Driving Lessons
- HD environments
- Realistic car physics
- Encounter Hazards
- 17 different vehicles (cars, buses, and trucks)
- Amazing landscapes to explore (cities, mountains, and highways)
- Smooth and realistic car handling
- More than 30 levels
- Free Ride mode available
- Stunning 3D graphics with realistic vehicles interiors
- Detailed damage system
- Keyboard, gamepad, and steering wheel support
- Realistic engine sounds for each vehicle
Are you ready for the ultimate Driving School Simulator? Grab your keys and start the ignition!
Learn the basics in the car park and then prove your skills on the road. Control your speed and respond correctly to hazards to gather maximum points!
Virtual Driving School is a serious, skills-based game that gives players tips on how to become safer drivers, in a hyper-real, virtual environment. Modelled around a ‘Sim City’- style simulated world, you can visit city streets and highways. Choose from and a wide range of unique driving challenges and scenarios that require precision and concentration. It’s an exciting ride!
VDS originated from an earlier project, in collaboration with John Moore’s University, called VR Drive. A virtual driving simulator which, like our contemporary Virtual Driving School, aimed to improve road safety by engaging novice drivers with a virtual experience that improves hazard perception and raises awareness of risk-taking in a digital world. The roots of both projects are ALEAD, except for humans rather than autonomous cars.
Virtual Reality and Controller Support
‘And for your next test… lets put the car into VR!’ CGA Simulation keeps drivers on their toes by releasing Virtual Driving School in VR.
After listening to player feedback on Steam, CGA has incorporated a Virtual Reality mode and additional steering wheel support to the latest version of VDS. The VR version of the learner driver game takes the driving experience to whole new level.
Just like in a real car, you can use the steering wheel, handbrake, pedals and gear shifter; using the indicator stem to control the car’s indicators. Clearly you’re not in a real car (although CGA’s graphics are hyper-realistic) so you control the pedals with the trigger on each controller (right trigger = accelerators, left trigger = brake.)
You can use the three mirrors in the car to see your surroundings: two side mirrors and one rearview mirror. You can grab hold of the mirrors and move them about; point them in whatever direction gives you the best view of the road around you. The side mirrors can also be adjusted with the analogue sticks on the left controller.
Accelerate away by pulling the right trigger. Grab the handbrake in the car, using the grip button to grab, and move your hand down while holding the grab button to lower the handbrake.
As of November 2021, CGA Simulation’s VDS free demo has been updated with VR and steering wheel support on Steam.
In-Game Editor Steamworks Integration
The ALEAD in-game editor allows end-users to set up their own CCAV and general driving challenges. This came from internal conversations, conversations with DRisk, and taking into consideration the work that LG has done. CCAV will be able to create their own hazards and scenarios with our tool, and players to create routes and hazards in Virtual Driving School.
o Scenario Editor – Contains information about the scenario (Driving Route, Hazards on Route, written details)
o Hazard Editor – Contains information about the vehicle type, name, route, and behaviour of the hazard, as well as what starts/actives the hazard (trigger)
o Route Editor – Define the roads used and the directions to drive down them to construct a route
o Conversation Editor – Create dialogue to be displayed to the user on certain events (looking left/right, stopping, driving through a trigger etc.)
o Trigger Editor – A box/volume, which is triggered when driven through, these are defined by the road they are on and how far down the road they are, as well as what vehicle trigger them (Hazard or Player/User vehicle)
The editors being separated will help with the code structure of the editor and make it easier to add new editor components in the future.